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1. ccps most recent mess up soo far - in Feedback/Requests [original thread]
Goto Yu wrote: the fact that the comandos and the setanels are finaly out and the scout the game would be ok. now adding in a clock just made scouts op as hell and a good 90% of people are abouseing the clock and it need to be removed to get th...
- by bacon blaster - at 2014.05.12 04:06:00
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2. Dust Bunny Exploration! - in Feedback/Requests [original thread]
Jonny D Buelle wrote: What you are asking is a HUGE thing. However you put alot of time into this and I actually want to do this. For some reason half way through reading I thought of the scene from Alien when they uncover the ship with the egg...
- by bacon blaster - at 2014.04.17 02:16:00
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3. AV balance concerns - in Feedback/Requests [original thread]
I've been saying that there needs to be a dumb fire av weapon with no charge up or lock on time. Something single shot, short range and powerful. That said, we also need a longer ranged av weapon. Right now, there is no effective way to take out...
- by bacon blaster - at 2014.04.16 15:15:00
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4. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
There is already plenty of warning. As it stands, I don't understand why there should even be a warning or where it would come from. I say this having been caught in several warbarge strikes in a row. If anything, they could use some adjustment t...
- by bacon blaster - at 2014.04.16 15:11:00
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5. Dust Bunny Exploration! - in Feedback/Requests [original thread]
Seymor Krelborn wrote: awesome idea and unfortunately, well beyond ccp's ability as game developers... the team working on dust simply isn't that gifted to build that program... you may as well travel to 1880 and ask a wagon builder to build y...
- by bacon blaster - at 2014.04.16 15:07:00
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6. Dust Bunny Exploration! - in Feedback/Requests [original thread]
baniel bj wrote: 1+ Great. Anyone else?
- by bacon blaster - at 2014.04.16 03:11:00
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7. Dust Bunny Exploration! - in Feedback/Requests [original thread]
So, here's an idea to help make a better eve/dust link: Joint exploration! So, basically, adding a new form of exploration for eve designed to include dust players. The idea is, all these fights happen in space, ships are getting blown up and wr...
- by bacon blaster - at 2014.04.16 00:27:00
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8. REs/PMS radius and damage. - in Feedback/Requests [original thread]
the problem with this is re spam. I see a lot of it, it's a cheap tactic, though valid, and already doesn't require that much skill. one half assed re and you can knock out an entire squad. How do you suggest countering this?
- by bacon blaster - at 2014.03.31 05:01:00
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9. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
Slight problem on nerfing the forge gun: The damage it does is terrible. It takes a full mag from an assault forge gun to take down a militia tank. That is assuming that you land all the shots and the gun fires every time. Second, tanks are alrea...
- by bacon blaster - at 2014.03.31 04:58:00
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10. new collision system - in Feedback/Requests [original thread]
We will go back to the one hit kill murder taxi when either 1 standard av nade will muder the crap out of all lav's or when hitting infantry does significant amounts of damage to an lav. Until then, murder taxi makes the game unplayable in most o...
- by bacon blaster - at 2013.09.05 03:49:00
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11. Requesting some scout love ASAP! - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: That last part wasn't really neccisary (won't make a lick of difference) but I can feel your pain (shouldn't be out matched at CQC when you the only one with a CQC weapon). There are too possible stamina fix...
- by bacon blaster - at 2013.08.28 10:32:00
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12. Requesting some scout love ASAP! - in Feedback/Requests [original thread]
OZAROW wrote: K devs I've seriously reached my breaking point with this game, I went from double digit games to barely 10 a game since 1.2 it's been months of trying to adapt an figure out what I'm doing wrong, an honestly I die from the dumbes...
- by bacon blaster - at 2013.08.28 10:31:00
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13. BUG 'Necromancer" KIN-012 Nanite Injector - in Feedback/Requests [original thread]
Eriknaught wrote: Lillica Deathdealer wrote: I said this awhile back... nobody noticed... Bump for ensuring this gets fixed! Thanks for the bump. Did a search & didn't find anything. Why is this only getting attention in Feedback/Req...
- by bacon blaster - at 2013.08.28 10:15:00
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14. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Basically, I walk around with a giant, red button that says "F U" on it. Whenever pressed, any enemy in front of me explodes.
- by bacon blaster - at 2013.08.28 10:12:00
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15. Nanocicutry - in Feedback/Requests [original thread]
I agree that the hives took an over the top smack to the nuts. even advanced hives feel pretty weak. I'm in favor of buffing them a bit.
- by bacon blaster - at 2013.08.28 10:07:00
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16. War Points for Anti-Hacking Contested NULL Cannons - in Feedback/Requests [original thread]
sebil crostar wrote: There should be war points awarded for anti-hacking a null cannon currently in the contested state after the enemy has hacked it. Currently because anti-hacks are so slow there is a good chance that before your anti-hack is...
- by bacon blaster - at 2013.08.27 18:28:00
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17. [feedback] Ammo chache - in Feedback/Requests [original thread]
Adelia Lafayette wrote: Tal-Rakken wrote: Adelia Lafayette wrote: I love the idea of the ammo cache module but I would also love to see a deployable one and transferable one as well. The idea of running a supply truck/dropship from the su...
- by bacon blaster - at 2013.08.27 16:40:00
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18. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
D legendary hero wrote: bacon blaster wrote: So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then...
- by bacon blaster - at 2013.08.27 16:38:00
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19. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one. Also, the maps are all domin...
- by bacon blaster - at 2013.08.26 21:45:00
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20. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
CLONE117 wrote: this makes me wonder how high would could make a stack of res and proxi mines.. although i think both teams would have to help... I'm game! I'll even sit on top of it when we blow it!
- by bacon blaster - at 2013.08.26 19:16:00
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